Chicks in Chainmail - Adventure 2, Faubersil

The “Chicks in Chainmail” rescued a curious Eladrin named Tette from a group of bandits and kidnappers. Tette explained that the kidnappers (who got away with Winsla Tustin’s daughter, Carly), were forcing wizards to perform ancient, incomplete rituals in attempts to find ways to complete the rituals and unleash their ancient powers.

The Chicks witnessed one wizard finish his attempt in front of them as they battled to rescue those in chains. His attempt was incorrect, and the ritual backfired, taking his life.

Tette explained to the Chicks that she believed she figured out how to complete one of the rituals. It looked like a ritual that will impart knowledge to the participants, and she believed it would help them understand what is going on and what the kidnappers may be after.

As she steped the Chicks through the ritual, she took a small purple gem from one of the tables in the dungeon and it began to glow brightly. The world then blurred around them. They fell into a deep sleep…

You are four dwarves in the Dwarven city of Faubersil. It is the largest Dwarven city in the Undercities; over a million dwarves call it home and pledge their allegiance to the city.

You are members of the Silverstone Arch Academy, a guild devoted to magical study and the betterment of the Faubersil community. The Silverstone Arch and the University of the Violet Fungus (also in Faubersil) are considered the greatest guilds of magical study in all of Ryndaria for their time. People of all races from all over Ryndaria come to Faubersil to study and learn magic with and under the dwarven academies of Faubersil.

You four are highly distinguished Masters of the Silverstone Arch Academy. You are a part of Kundit Fauberhand’s inner circle. Kundit is a member of the Dwarven Clan Fauberhand, the founding clan of Faubersil. He is the head of the Silverstone Arch, and the most renowned Wizard in all of Ryndaria.

You find yourselves in his personal study, seated comfortably in large, soft chairs, circled around a low table. Kundit speaks:

“As you know, my friends, there has recently been a disturbance in the mines below. While digging deeper into the earth, some miners stumbled into an existing tunnel structure. The first dwarves to scout out the new tunnels never returned.”

“Since then, dwarves that have ventured near the new tunnels have started acting strangely. One of the foremen murdered three of his workers in a dispute over a missing pick axe. Other miners have complained of headaches and nightmares.”

“We’ve tried sealing off the new passage, but the problems have persisted in the mines, and we believe they are spreading. Just yesterday, a woman in the upper mines, just below the city proper, started hearing strange voices and nearly killed herself.”

“I have been trying to figure out what is going on, but have been unsuccessful locating the cause of the problem from up here. I need your help to find the source of this before the city is infected by insanity…”

Kundit’s voice fades away as the room begins to blur…

A new room comes into focus. You are in a hospital of some kind. Dwarven and elvish priests are attending to a badly injured Kundit on a table in front of you. His face is swolen, he is bleeding from many wounds, and his left leg is twisted and limp (the bone obviously shattered).

Laying on the table, he looks to the side at the dwarf swordmage and says, “Rangrim, my friend. I am sorry I did not heed your advice. I let my curiosity get the best of me before we were fully prepared. I went down, deep into the tunnels below, thinking I could stay magically hidden.”

“There is a terrible creature down there, though I do not know exactly what it is. I know that it is alive, not dead, and that it was able to find its way into my mind. It knew my thoughts, Rangrim!”

“We have been studying this new phenomenom of psionic power only a short time. I had no defense against what this thing was able to do. It’s minions were quickly upon me, creatures of all types. Even some of our missing dwarves attacked me at the creature’s command. It would not let me move, would not let me defend myself. It laughed in my head as I was beaten. I do not know how I was able to escape, but somehow, my mind fought hard enough to teleport back here.”

“The priests say I will live. We must stop this thing, whatever it is, and soon…”

Kundit’s voice again fades and the room blurs…

Once again, the world comes into focus and you are back in the Silverstone Arch, in a large war room. Several other distinguished looking dwarves are in the room with you. There are even a couple elves and a human in the room.

Kundit looks much less a dwarf than he once did. The right side of his jaw is badly scarred, and his beard will not grow there any longer. His left leg is in some sort of brace, and he limps when he walks, forced to use a staff to support himself. His eyes droop, with large dark rolls of skin beneath them. He looks as if he has not slept in days, or weeks.

“The creature, whatever it is, knows we will be hunting it. It seems to have kept some sort of link with my mind, and I am unable to block it out. It haunts my dreams, and attempts to blur my thoughts. I believe that by either pure luck, or perhaps distance and some of my magical warding, it is unable to truly consume me. "

“Hallenon, " Kundit points at a slender elf to your right, who nods, “has been studying psionics with us for several months, and has given me a few techniques that I believe are helping keep the beast at bay. He and several others created a magical gem, worn on the forhead that we believe will help our people ward off any minor psionic effects in and around the tunnels.”

“You are all here to go over our plans to infiltrate the tunnels below. We have no choice but to go after the creature directly. The chaos of the lower mines has only continued to increase over the month since this all began. Some of our lost bretheren have even started coming back up and raiding mining camps, dragging off those they don’t outright kill.”

A gruff, old dwarf steps toward the middle of the room. His hair has fully greyed, though he keeps it well groomed. The wrinkles of age mask any battle scars. He is adorned in shining red chainmail, though he wears no helmet. He carries a shield with the emblem of the City and a warhammer with a shining red head on his back.

The old dwarf begins to explain, “The city military will lead the assault on the tunnels. We believe that the minds of our brothers and sisters below have been truly lost to maddness,” his words begin to shake as he continues, “and we will have no choice but to relieve them of their misery. It will be up to you magic users to use the distraction of battle to infiltrate and find this thing, flush it out, and destroy it.”

“Don’t worry Toragh, the Silverstone Arch and Violet Fungus are both sending our best Masters and students,” Kundit assures, limping forward. “We will not fail you.”

As the meeting breaks up, Kundit asks you to stay back to talk. The elf, Hallenon hangs around as well.

“Hallenon and I have been studying this psionic energy as best we can from where we are, but there is still so much to learn. What if we could capture the power of this creature for further study? The possibilities in our research our endless if we could harness this thing’s abilities.”

“My friends, I need your help. I have a favor to ask of you. It is in the best interests of our research, and the academy that we capture the beast instead of killing it. We’ve only just begun to understand psychic power, and this thing’s raw natural ability could lead to just the kind of breakthrough we’ve been looking for.”

“You all know the risks associated with the ritual for capturing the soul of a creature into rosantium,” Kundit holds a bar of shining red-silver metal, also called Crimson. “If we can sufficiently surround the creature and complete the ritual, it’s soul, its very essense, will be captured in this artifact. With this new artifact we will be able learn all it knows. A whole new school of study will come from this, and we will be there at its creation.”

“We’ve be trying all routes available to go down and find out whatever it is and where it is located. Several of our wizards sent familiers, summoned creatures and other magical scrying spells down into the tunnels. None have returned, and we do not have a clear picture of what it is. But we think we know approximately where it is.”

“Several familiars approached a large cavern deep and directly below the city, but we lost contact with them as they entered the cavern. That is where you will need to make your way.”

Kundit then reviewed the ritual with the dwarves before sending them on their way into the tunnels.

  • Each person holds a Crimson wand enchanted for the job.
  • The ritual users must surround the heart and head of the creature on at least 3 sides
  • For 4 rounds, at least 3 of the wands must be used as minor actions in order to take wear down and capture the creature.
  • Wands have a range of 20ft

After your meeting with Kundit, he teleports you as far as he is able. You are in the tunnels below the city. You can already hear the sounds of battle in the tunnels around you. The tunnels are dark. The section you are in seems completely abandoned.

As soon as you touch down, your head begins to throb. You are invaded by various thoughts and voices.

  • “This battle isn’t worth the cost. We should have just resealed the tunnels.”
  • “What if our bretheren aren’t fully lost? Can we really cut them down? What does that say about us?”
  • “What if my companions have already been overwhelmed and are waiting for the right moment to strike me down?”

The journey through the tunnels was relatively quiet, through battle was heard echoing faintly off the walls.

The dwarves encountered a pair of dwarven miners along the path. Their minds were assaulted, and they hesitated in their attacks against the miners, whose minds were already lost. The miners charged and attacked the arcane users. The battle was short as the miners fell. They could sense the taunts of the creature below.

Soon after, the dwarves encountered a couple of militia members fighting a group of bird-like humanoids known as corbies. Corbies were known to the dwarves of Faubersil, though rare. This group was obviously driven mad by the beast below and being used for his purposes.

Kundit’s team joined the battle, saving the dwarven militia members, but the warriors were unable to hold off the psychic assault and quickly turned on the magic users. There was no choice but to cut them down.

Eventually, the team made it to a tunnel that opened into a large cavern. They could see the large shape of a creature in the cavern ahead. The beast spoke to them.

“I know you are there. I can feel your minds. I know what you plan. Sadly, you will be my slaves, along with your entire weak little city. You should not have woken me.”

The dwarves moved in, attempting to be rid of the beast quickly. The cavern was huge, at least 100ft wide and long. The tunnel they came down opened onto a ledge 30ft above the cavern floor, with a narrow path in each direction: up to the left, down to the floor on the right.

The creature was before them: a massive, ancient purple dragon. It’s head was down, tucked under one of its giant wings. Though the creature looked asleep, its mind attacks assured the dwarves that it was very much awake, and very dangerous.

As the battle commenced, groups of creatures entered the tunnel. Mind flayers, more corbies, giant insects, dwarven miners and others. They came to the call of their master, attempting to keep the dwarves from their goal.

The dwarves fought hard, using all of the tricks years of study and adventure had brought to them. Rangrim grew to a great size to confront the creatures on the floor below. Others helped to pick off mind flayers and corbies attacking from above. All the while, the dwarves attempted to surround the creature and complete the ritual that would capture its soul.

The great body of the dragon continued to awake as the dwarves worked the ritual. It flapped its wings and raked its claws outward. As the ritual neared completion, the ancient wyrm was able to lift its head and cover the entire cavern in its purple breath, which bit into the minds of the dwarves. Still they held on, as they completed the ritual.

The dragon let out a final deafening roar as its soul left its now lifeless body. Any creatures still alive screamed out in pain and fell dead to the ground.

As the ritualists recovered, the dwarven military made its way into the cavern. Seeing the creature dead, they cheered Kundit’s friends, not knowing what they had down.

As a final vision, the Chicks saw Rangrim present the Crimson forged item which contained the dragon’s soul to Kundit. Kundit smiled at his friends as he took the item.

The world blurred…

The Chicks awoke several hours after beginning their own ritual. They had witnessed the story, though they did not fully understand what it would mean for them in the future.

They prepared to go after Carly and her kidnappers in the tunnels below the keep.

Chicks in Chainmail - Adventure 2, Session 2

Day 5:
The “tuning fork” led the Chicks northwest. By mid-day, they came upon a small keep on the edge of the Scar of the World. From far off, Nead saw movement around the keep wall and Cassie and Hagressa heard the sound of dogs barking. The keep was an old fort that, while structurally sound, had seen better days.

The Chicks approached the fort and attempted to talk their way in. They told the guards at the wall (the gate of which was long destroyed) that they were travelling merchants looking for a place to stay. The guards were extremely abrasive and did not allow the Chicks entrance. Cassie made one last attempt and faked fainting. Several men, obviously bandits, came out to help. They brought water and helped “revive” Cassie, though they would not let the Chicks enter the keep. When the leader of the small group of guards began to walk away, the Chicks made a last ditch effort and followed him in as if they had been invited. This attempt also failed, and the guards attacked.

Chicks in Chainmail - Adventure 2, Session 1

Immediately after Winsla’s daughter, Carly, was kidnapped from the mansion…

Luckily, Winsla was able to help the Chicks track Carly. Performing a magical ritual, Winsla enchanted a rod of metal to “pull” its holder in the direction of her daughter. She was only able to create one enchanted “tuning fork” every 12 hours, and so the Chicks were sent off with the first rod while Winsla began enchanting again for more groups to follow behind.

During the time of the ritual, the group was able to prepare for the trip and buy necessary supplies. They spent some time gathering information from Winsla’s people as well as from townsfolk willing to talk. In the last several days, the military presence on the roads to the north of Calari had improved enough for local merchants and farmers to get in and out of Calari safely. Still, the roads further north, near Formel were still unsafe for travel. Bandits roamed the roads. Also, Count Vicros Milner II had not been seen since his trip to Formel. No word had come back as to his whereabouts nor condition.

The Chicks returned to Winsla’s mansion as Winsla completed her first ritual. She handed the small, newly enchanted item to Hagressa to hold. Hagressa at first felt nothing while holding the small piece of metal. Focusing on it, she began to feel a light tug from the item in her hand. Its direction was clear: North.

Day 1:
The group decided to follow the main road north out of Calari. The “tuning fork” continued to draw them north. Along the way, they were able to chat with various local farmers using the road to transport livestock and other goods in and out of Calari. No one had seen anything suspicious, nor had any seen a young girl being taken north. As dusk came, the Chicks setup camp and Ressa used the last daylight to search the surrounding area for any clues. Nothing was found, and the night was peaceful.

Day 2:
The ladies spent most of the day trying to cover as much ground as possible on the road. About midway through, Carly’s locator started to pull slightly west. By evening, Ressa noticed it was pulling fully Northwest, into the hills near the great canyon known as the Scar of the World. The group left the road and walked their mounts NW toward a small forest, getting there after dark and setting up camp along the forest edge. Through the night, a few of the Chicks notice strange noises around them, but they were left alone.

Day 3:
The Chicks picked up a narrow trail through the forest. It was slower going walking the horses, but they were able to make decent time. In the afternoon, they came upon two hooded people sitting on the trail. When the Chicks were close enough to notice the men were actually undead, one of the creatures spoke. “Trespassers are not allowed in his forest. Join his ranks.” Immediately, they were attacked by groups of undead animals. Undead squirrels fell from the trees while dogs and other small animals rushed the girls from several sides. They were no match for the Chicks, who quickly cut down the undead.
As they finished off the last, a giant, lumbering undead construct of flesh and rock came into the clearing with a halfling sitting upon its shoulder. The halfling’s screeching voice echoed among the trees. “You broke my toys! Get out, get out, get out!!” The Chicks did not take there chances, and fled the forest before the halfling and his monster could attack them.

Day 4:
The “tuning fork” and the path continued to lead the Chicks northwest up the hillside toward the Scar. As they came to a long abutment, they heard a series of yells and screams from the other side, out of view. Soon, hordes of goblins came running over the hill toward the Chicks. The goblins ran in all directions, and a small group of wolf riders barreled in toward them.

As the goblin wolf riders attacked, a swarm of giant ants came over the hill as well, killing and maiming any goblins in their path. A giant ant queen also hovered over the hill and commanded her hive. The ants continued through the goblins and after the Chicks. Hibiscus voted that the group not delay and jumped onto her horse to ride off and around the carnage. The rest of the ladies quickly followed. Several ants gave chase, but the horses were fast enough to outrun them, and soon those remaining ants turned away and back toward their queen. Only Hibiscus’ horse took minor injuries, which forced the Chicks to rest and tend to. The ant hive, after driving off or killing the goblin horde, headed back north. The Chicks made their way west and attempted to sneak by the hive. After a tense afternoon of dodging the insects, the group made camp in a copse of trees in the hills to the northwest.

Until next time…

Chicks in Chainmail - Adventure 1, Session 3

Adventure 1: Epilogue

The Chicks in Chainmail were rewarded for their efforts on the road to Calari with a private meeting with Coby’s boss, Winsla Tustin. Winsla is the number two ranked merchant on the Calari Merchant Council. The Chicks hoped she would be a starting point to new work, adventure, and eventual profit.

After spending some time in town, four of the Chicks (Cassie had been busy shopping and looking for stories, and missed the appointment) arrived at Winsla’s mansion, just inside the north west wall of Calari. The city wall makes up 3/4 of the grounds’ perimeter, with a large fence closing in the grounds. A single road leads up to the fence where a guarded gate screens all visitors to the mansion.

The Chicks arrived on time and were greeted at the gate by Coby. Coby was nearly unrecognizable to the Chicks. No longer was he the disheveled, frightened wreck the Chicks had escorted along the road. Having regained his composure, and properly mourned the loss of his friends, he showed a commanding presence with the rest of Winsla’s staff. He was obviously a well respected member of Winsla’s team.

Coby escorted the Chicks into Winsla’s residence and into her private office in the back. The room was rather large, and several of Winsla’s servants worked throughout the office. As the Chicks entered, Winsla could be seen behind her desk, conversing with one of her advisors.

Winsla is a fine looking, though eccentric lady of Calari. Her face shows the wear of middle age, though that is hardly noticeable in comparison to her clothing. She wears a large, bright yellow spring hat adorned with pale blue flowers. Her yellow cloak, worn over a black dress, shimmers with a blue similar to the flowers on her hat. While all who see her notice the oddness of her look, most are at the same time amazed by the beauty of it.

When Winsla saw the Chicks enter her office, she waved off her advisor and gave a warm greeting to the four ladies. She was thoroughly impressed and thankful for the work done on the road, both protecting Coby and successfully getting her shipment to the city. Yet as soon as conversation began, Winsla’s advisor walked back up and interrupted the ladies.

Winsla apologized to the Chicks and explained that she was needed elsewhere at that moment. She asked that they speak to Coby about payment and a reward for their work, and then Winsla invited the Chicks back to a formal dinner that evening with her and a few distinguished guests. She asked that they dress appropriately for the occasion, and that she would even provide attire for the evening for the ladies if needed.

After spending the afternoon getting fitted for evening wear, the group arrived early for dinner, though Cassie was a no show for the evening.

Coby greeted the Chicks at the gate to Winsla’s grounds and escorted them to the dinner hall inside the mansion. Coby’s wife was already there, and Coby introduced her to the Chicks as they found their seats and waited for their hostess. The room was quite large, mostly taken up by a table that comfortably would seat twelve. Along the inner wall were large windows that looked out to the inner courtyard. While seated at the table, guests could look out on Winsla’s garden, which included flowers, bushes, a couple small trees and a walking path. The courtyard was enclosed on all four sides by the mansion, though it opened to the sky above.

After a short wait, other guests began to arrive. As Coby, his wife, and the Chicks took to small talk, a servant entered the room, held the door open and announced the first guest.

“Madame Winsla Tustin” called out the servant. Winsla entered the room, still wearing her bright hat and cloak, but with a black dinner dress on beneath, accentuated by a belt of zebra skin. Winsla took her seat at the head of the table and welcomed her guests to dinner.

Soon after, the servant again entered the room, and called " Horatio Danforth IV". A portly, jovial middle-aged man entered the room. He was obviously wealthy by the clothes he wore, but he looked uncomfortable in them. Though not fully bald, his hair had receded considerably. He entered, sat near Hagressa and nearly immediately called over one of the servers to order an ale.

" Captain Lance Quindol" announced the servant. Capt. Qunidol entered the room with another man, who’s name was not announced. Capt. Quindol wore a fine, wide brimmed hat along with his dinner suit. Though no one else was armed at the dinner, the captain’s scimitar was prominently displayed, sheathed at his side. His guard companion was more modestly dressed, but suitably attired for dinner. Capt. Quindol sat at the end of the long table, opposite Winsla. His guard sat next to him, between the captain and Hibiscus.

After a brief introductions, dinner began and various conversations were struck up. Captain Quindol was introduced as the head of the Calari Merchant Council, and Horatio was a fellow member of the council. Hibiscus delighted the party by conjuring up some basic cantrips to draw a map on the table, showing where she was from. Brega embellished a fine tale of her amazing dwarven background. Horatio was thoroughly impressed by Brega’s fine story and nearly fell from his chair in laughter (possibly aided by the amount of alcohol he had consumed up to that point).

As talk turned to business, the Chicks looked to Nead as their spokesperson. Nead was able to strongly convince the attending council members of the Chicks value, and there was a clear understanding the the Chicks would be given future work if needed along with their rewards for their heroics with Coby on the trade roads.

As dinner was served and the group began to eat, Hagressa noticed movement out the window into the mansion garden. She was able to make out a shadowy figure aiming some sort of weapon in the direction of Captain Quindol and Horatio. Her warning was in time, as the captains guard was able to sand and take the brunt of the necrotic blast, presumably saving the assassin’s intended target.

Immediately, all at the table sprung into action. Captain Quindol pointed toward the kitchen and called for the Chicks to head in that direction. He would circle around the other way to cut off their defender. Winsla chanted a quick spell and the Chicks’ weapons appeared in front of them on the table. Coby, his wife, and Winsla then went to see to the fallen guard. Brega, Nead and Hagressa rushed off toward the kitchen, while Hibiscus followed after the captain in order to cover him. She did not want the potential assassination victim to be on his own.

The mansion was infested with shadow elementals which hindered the Chicks’ progress in getting to the assassin. Battle could be heard around the mansion as Winsla’s guards took up battle with the elementals. As Brega, Hagressa, and Nead ran through the kitchen into a side hallway, they found their way blocked by a pair of elementals. Hibiscus and Captain Quindol equally found themselves slowed in the garden by the shadowy forms.

Brega charged through the two elementals, leaving Hagressa and Nead to tangle with them, hoping to cut off the assassin before it could escape. The captain soon showed just how adept he was with his scimitar, slicing through elementals on his way toward the assassin.

The shadows were unable to stop the Chicks from breaking through their ranks on the way to stop the assassin’s escape. Eventually cornered in a room in the northwest of the mansion, the assassin fought hard with his two short swords, blackened from the necrotic magic pulsing within them. The assassin’s lightning reflexes allowed him to occasionally throw bolts of necrotic energy from his black leather sling.

Even with all of his training and weaponry, the assassin was no match for the captain and the Chicks. In an attempt to escape, the assassin blew a hole in the north wall of the room, but he was unable to get away before he was cut down. The Chicks were unable to find anything to identify him. Even his swords smoked and melted away when Brega attempted to look at them more closely. Only his black sling held any clues, and the Chicks held on to it.

As the Chicks and Captain Quindol finished their fighting, Coby rushed in to make sure no further help was needed and to report the captain’s guard would survive. As the group was discussing what to do next, a flash of light and a giant explosion erupted from the northwest of the mansion grounds, shaking the house. Orbs of magical light were lit along the north wall.

Winsla rushed in to assess what was going on as a female halfling servant came running into the room as well. “Madame Tustin, your daughter! Carly has been kidnapped!”

Winsla looked at the Chicks, fear in her eyes. “You say you wanted work? Go rescue my daughter, and I will be forever indebted to you!”

Until next time…

Chicks in Chainmail - Adventure 1, Session 2
Trouble on the Road, Session 2

Last time, on The Chicks in Chainmail:

The Chicks found themselves escorting a merchant and his wares back to Calari from Stelmerch. He had lost his friends and guards in a bandit attack on the way up to Stelmerch. The road quickly turned dangerous. After dispatching a group of bandits, the Chicks were being pursued by a larger, deadly group of the criminals, and had no choice but to attempt to hide in the woods.

Bandit backup noticed the commotion the party had made dispatching their compatriots, led by the fiery whip wielding commander. They could be seen rushing up the trail toward the group.

Coby had lost all sense at this point and was shrieking incoherently. Cassie, newly rejoined with the party, attempted to calm Coby down. Coby, having never met her before, got even more freaked out. Hibiscus dropped a magical hand over his mouth to at least quiet him down enough to get off the road.

The rest of the Chicks worked to get the carts and animals off the road and to cover the tracks of the group. By the time the bandit backup arrived, there was no sign of the Chicks for them to follow.

The Chicks spent the next few days wandering the forest attempting to avoid detection of various bandit patrols and wild life. Coby’s demeanor calmed once the group was safely in the woods. The trek down the hill was slow, but steady with no major interruptions.

As the team approached the city of Formel, they realized they would be forced to confront bandits if there were to get to the city. After picking out a group of bandits to approach, Hibiscus disguised the merchant wares as simple carts of sawdust in hopes of getting to the city unscathed.

The Chicks relied on their quick wit to deal with the approaching bandit road block, claiming that all they had for sale was sawdust, and there was no real value in the bandits attempting to confiscate they goods. The leader of the group of bandits was not buying the ruse and asked the Chicks to explain how sawdust was in any way useful for sale.

Hibiscus and Cassie quickly gave their sales pitch on the wonderful uses of sawdust. They sell only the finest, high mountain, tree old sawdust. It has so many uses from clean up to healing powers. The Chicks explain the industry growth potential in sawdust and even offer an opportunity to invest in their venture.

The pitch worked! Perhaps even too well, as the bandits were convinced this sawdust would be worth its weight in gold. The bandits drew their weapons and attacked the Chicks.

The battle was controlled by the Chicks from the start. Early on in the battle, Coby nearly transformed. He was no longer the frightened, nervous merchant. A blood lust overcame him as he continually shouted at the lead bandit, firing bolt after bolt from his crossbow and the halberd wielding, chain mail wearing bandit. The Chicks were perplexed by the sudden change, but used it to their advantage to quickly overwhelm the bandits.

The bandit leader was allowed to live, but before the Chicks could question him, Coby kicked him repeatedly into unconsciousness. He would later explain that this leader was one of the guards he had hired to protect him on the road. He had been betrayed, and was taking out his anger at the loss of his friends on his betrayer. Eventually, Coby calmed down enough to drag the bandit into the town of Formel and turn him over to the authorities.

The Chicks rested in Formel a couple days while preparing for their journey on to Calari. While in town, they set up a storefront that sells store fronts to other merchants. They also attempted to sell the sawdust, forgetting it was a magical illusion.

While staying at The Trinket, the local inn, Bregaattempted to rent herself out as a trinket to the inn’s proprietor, Bartleby Ironside, but eventually gave up and had a good time drinking the night away.

Hibiscus spent time at the Leatherworks. While there, she asked the owner, Sir Galen Taylor, about the fire whip they had found on the road. Sir Galen could tell it was finely crafted, but claimed it was not one of his, nor could he tell by the markings who made it. While there, Hibiscus contracted Sir Galen to trace arcane symbols onto her leather armor, which he did for a modest fee.

Nead also visited the Leatherworks and attempted to find Raincaller work while in town. A meeting was setup early the next day to meet with some land owners who would be coming in from their farms.

Cassie spent the evening at the lake telling fishing stories and learning a new sea shanty.

Coby was in a hurry to continue on, and so rushed the Chicks to continue on the road to Calari the next day after business was completed.

While on the road, the Chicks encounted Count Vicros Milner II and his military guard. He recognized Nead, as he was acquainted with her parents. He was on the road to deal with some political disputes in Formel. With all the bandits on the road, and the constant merchant bickering, he was tied up with politics as usual. Before passing on, he warned Nead that something odd was afoot in the area, and she should be extremely careful who she trusts.

Later, the Chicks had a hearty laugh at the Count’s expense. He reminded them of a childhood entertainer and puppet and they had a grand time on the way to Calari, nearly dying of self-inflicted laughter.


Chicks in Chainmail - Adventure 1, Session 1
Trouble on the Road, Session 1

The Chicks find themselves in Stelmerch, a small trading outpost at the base of the trail that leads up to the dwarven UnderCities. While there, the girls pawn a few trinkets and bless a few homes for rain (no snow), and good fortune. Hagressa knows Gretta well, and Gretta allows the party to stay at her inn at a significant discount. Many nights are spent chatting up the locals (and making deals) at Gretta’s.

Most talk about the town is about the increased danger on the road down to Formel and Calari. Bandits and monsters are always a risk, but there had recently been a significant increase in the number of bandits on the road. Many caravans had been attacked and robbed. Those merchants that can afford it have increased the number of trained guard escorts.

The Chicks did not have much issue on the trip up the road to Stelmerch. They do not usually have issues since they are well equipped for a fight, not a typical merchant caravan, and somewhat well known in these parts.


  • While enjoying a night of drinking at Gretta’s, Gretta approaches Hagressa about a need she had stumbled upon.
    • A human merchant she had known for several years had stumbled into the trading outpost that day battered, frightened, and looking for help.
    • Gretta asks if the group would speak to him and possibly help out, since they are going back down the hill soon.
      • The merchant, Coby, tells the group his story
        • He had hired four ex-military (twice what he normally hires) to escort himself and three other men that work for him up and back to Stelmerch from Calari.
        • The presence of the guards seemed to keep the bandits at bay. They even witnessed a few off the road who did not come up and challenge their party.
        • Half way between Stelmerch and Formel, the group was confronted by a group of six bandits. They demanded 100gp for passage along the road. When Coby refused, his party was attacked. The guards fended off the attack well, even taking down a few of the bandits. Suddenly in the thick of battle, a barrage of arrows flew in from behind some trees off the road. The arrows struck and killed two of his men before he understood what was going on. When he watched the lead bandit strike down one of his guards, fear overtook him and he jumped on his horse and fled.
        • He has no clue what happened to the rest of his guards, and fully expected to be caught and murdered.
        • He barely escaped with his life and enough money to buy some armor, weapons and tools from the dwarves he hopes he can sell back in Calari.
        • He has no way to get back, and desperately needs help. He asks that the Chicks would slow down enough to let him tag along on their trip back down the hill. Upon arriving in Calari, he would pay them what he could and put in a good word with the Merchant Council of Calari, as he worked for the second ranked member of the Council.
          • The last time the Chicks were in Calari, they made a good bit of coin (since Calari is a pretty good sized city), but the Merchant Council had turned away their services completely.
    • Negotiations between Coby and the Chicks were rather heated. Since Coby was in such dire straights, and the journey seemed perilous, the Chicks made sure the escort would be worth their while.
      • Coby agreed to speak with his boss, who is the second ranked member of the Merchant Council in Calari. If he would not give work to the Chicks, Coby committed to hiring them himself in the future.
  • Day One:
    • The journey during the day down the hill toward Formel was uneventful. Coby is a jittery sort, after seeing his previous company killed.
    • During the night, while Nead was on watch, an ant the size of a large dog came wandering out of the brush near the camp. It scurried around and eventually made its way toward the light of the camp file.
      • Soon, more large ants came up to camp.
      • As Nead began waking up the rest of the party, a giant ant approached the camp. Standing over 6 feet tall and 12 feet long, it charged in through the trees and attacked the party. The rest of the ants took the lead of their larger companion.
      • The fighting was frantic.
        • Hagressa found herself suffering the brunt of the attack. The giant ant pressed Hagressa hard, forcing her to the ground with its mandibles and stomping at her.
        • Coby spent most of the battle whimpering and hiding, staying out of site of the hungry ants.
      • The Chicks eventually won the day, successfully protecting Coby, the mules and their own mounts.
    • After the battle, the dwarf, Brega listened to the wind and noticed a faint rumbling sound off into the distance from whence the ants had come.
      • Not wanting to meet the rest of the ant hill, the Chicks decided to pull up camp in the middle of the night and continue down the hill.
      • As they left camp, Hagressa, who had grown up in this area, noted she had never seen anything like this before. She had never even heard of a creature like this.
  • Day Two:
    • The Chicks continued their travels along the road on the second day.
      • Much of the morning was slow going. Sleep was sparse through the night, so rest was found in shifts along the road.
    • By midday, the Chicks came upon their first sign of other people along the road.
      • It was not difficult for the girls to determine that this group of men on the road were bandits looking for their first kill of the day.
    • The lead man of the group attempted to politely deal with the Chicks, but the ladies saw right through his charade.
    • He switched tactics in an attempt to intimidate the traveling group by brandishing a finely tailored whip that lit up in flame at his command.
    • Hibiscus, no stranger to rabble along the road, grew impatient of the game.
      • With a quick “I can play show and tell, too!” Hibiscus conjured a giant ball of fire to land behind the lead bandit, singing his backside. The Chicks and bandits quickly took to arms.
      • The battle was rather one sided, as the Chicks quickly took control of the field.
        • Hagressacalled out to the ground and a large thicket of shrubs rose up around the Chicks and their carts. The bandit archers struggled to find a clear shot as the Chicks cut down the bandits with precision.
        • Neadfound herself away from the battle and unable to get into the thick of it as she had planned, so she pulled out her repeating crossbow and fired round after round at the bandit leader.
          • It was a brilliant shower of crossbow bolts, yet Nead’s aim was off and the best she did was a glancing blow off the shoulder of the bandit.
    • After dispatching the bandits, the Chicks looked down the road to see they had been noticed by a larger group of bandits.
    • Coby yelled and cried for them to get off the road.
    • Hibiscus grabbed the magical whip from the dead bandit’s hand.
    • Cassie, who had been missing from the trip up to this point gave the team a wave from the woods and the group set off to hide…

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